The setup is that the elevator goes to hell, so I have two main shots I'm trying to figure out how to light:
1. The POV of the fiery depths of hell looking into the elevator, want to see the flame/color/flicker reflected on the actor in the elevator: Initially I thought flicker boxes on two 1K tungstens gelled with red/orange/yellow would do the trick, but not having ever used flicker boxes before I found out that the ones I could afford (Walter Graff makes them), are only rated to handle 100 watt lights (perhaps fine for a small campfire or candle simulation). Now I'm wondering if two 1Ks are even sufficient, using strips of gels tacked to a frame and manually moving/shaking to simulate the flicker of the flames (or a small fan blowing the strips of gel). Eventually I'll try to run a test but if anyone has had any experience recreating this type of reflection (hell flames or intense flames from a burning building), your ideas are appreciated. The DVX is fairly light sensitive so maybe the two 1Ks are enough?
2. The POV of the man inside the elevator looking out into the hell/flame scenery, which will be done via Green Screen/CGI FX. So, as I perceive it my challenges is twofold: One, I need to evenly light the green screen (which I'll read up on and know there is a ton of info about), but I would imagine that I need also consider the fact that the actor will also need to be lit as if standing in a fiery environment to some degree otherwise the composite won't feel believable? (that sounds impossible to light the actor in a fire/flame/flicker motivated way and to affect the green screen lighting). So, is the actors flame/color/flicker something I should ask about being done in post or is there a way to do this that I'm overlooking.
Thanks in advance for any tips or ideas.
Edited by Shawn Murphy, 28 January 2006 - 03:10 AM.