Lighting An (Abandoned House)
Posted 14 July 2007 - 11:02 AM
Posted 14 July 2007 - 12:43 PM
Posted 14 July 2007 - 12:53 PM
If your scene is in day depends the hours perhaps you have the sunlight coming through your window and perhaps bouncing in the room, here you can handle your contrast... depends your style in the production you can make it low key or high key.
At night perhaps you can play with moonlight coming through the windows or street lights (mercury vapor or sodium vapor lights) coming inside ...
I don't know your production background (script /motivations), but i imagine if you have a character sitting in the middle of abandoned house i guess it could be a dramatic situation, then if that is the case i didn't recommended high key... Anyway you can create what ever you want, in your creation all is allowed, take it as a challenge and don't get crazy...
Posted 14 July 2007 - 01:18 PM
For night, I would would work with sodium vapor colors. Direction could be drastically different depending on whether you're on the lowest couple floors or a higher floor. For lower floors the sodium vapor should be coming downward and be fairly hard. Higher flors have the light from streetlamps coming up into the room and bouncing off the ceiling. It's a really interesting look. You could easily work in a small fire or lantern for some motivated light inside the building.
Obviously, lots of liberty can be taken with my observations.
Edited by Chris Keth, 14 July 2007 - 01:20 PM.
Posted 14 July 2007 - 07:08 PM
Hope This Helps
Mario Concepcion Jackson
Edited by Mario C. Jackson, 14 July 2007 - 07:09 PM.
Posted 14 July 2007 - 11:32 PM
There's no better sign of an abandoned and untidy room than a visible haze of "dust" in the air. And you can play around with the three dimensional shape of the light - like if the house is really run down, you can have/simulate holes and cracks in the walls that let in sharp beams of light through the "dust".
I like Chris's idea for sodium vapor colors - I imagine an abandoned house having orangeish light, maybe motivated by windows covered in aging paper, I don't know what I'm trying to say
This is what I mean with the light beams and haze: