Tests compositing 3D cars w/live action footage
Posted 06 August 2007 - 06:17 AM
I am trying to combine a matchmove with 3D cars, but have been held up with getting the shaders in Maya just right. I now have an image I am content with at the moment, but would like to get feedback on it because I am starting to lose objectivity.
Yeah, I know the Audi emblem is messed up, but I'll fix that later. I'm more interested in getting the paint job to look right and get the lighting and compositing right.
Any comments would be massively appreciated!
Posted 06 August 2007 - 11:35 PM
very good work!!
Posted 07 August 2007 - 07:07 AM
But take some time to work on the shapes of shade shapes (trees an street lamps cast too much shades, maby shouldnt be so blurred). Also the car looks like a bit aout of focus isn,t it? For example the highlights above the front wheel could be mor sharp, not so blurred on the edge, don't you think so? Also he whole shadow that car is casting on the background looks a bit too dark. Maby less blurred? The tyres are merely visible in detail, for example the white car in the background has visible details on tyres (like gray tones) an has quite crisp white burnouts on the top of the engine cover so it gives very nice apperanse of highlightsl, that makes it quite shiny.
but behind this - it's still a really n ice job done.
Posted 07 August 2007 - 12:13 PM