Lighting in a corner
Posted 18 February 2009 - 04:29 AM
Posted 18 February 2009 - 01:01 PM
Just because your actor is standing in a corner doesn't mean you'll get double shadows.
I don't know anything about your story/look etc....but from being so close to the walls the key light could act as fill at the same time.
Posted 18 February 2009 - 04:22 PM
1. Every light source that you put up is going to throw a shadow. So if you have two lamps on the actor, you're going to get two shadows.
2. How hard or soft of a shadow depends on the lamp's relative size to the subject - the bigger the source is compared to the subject, the softer the shadow will be.
3. Shadows will appear directly opposite the lamp. This should tell you where you need to place your lamps to avoid getting shadows on the walls - anyplace where there isn't a wall opposite the lamp.
Think about flagging any unwanted sources off the walls, which should be pretty easy with sidey or toppy sources. Remember that the flag goes between the lamp and object that you're flagging - the closer the flag is to the lamp, the bigger and softer shadow you will throw on the object. Additionally, just because the walls go to the ceiling doesn't mean that toplight is not possible. You're not actually seeing all the way to the ceiling, are you?
Posted 18 February 2009 - 05:15 PM
You'll probably find yourself trying to cut the one soft light down, not adding more lights that will create double shadows.
Posted 19 February 2009 - 12:52 AM
Posted 19 February 2009 - 01:40 PM
Posted 20 February 2009 - 08:10 PM
Just use one light. I've seen it done plenty of times, sometimes with even better results. Use flexfill or foamcore to bounce a light off camera for fill.