Avoiding flourescent flicker all together
Posted 06 April 2009 - 10:02 PM
Thanks so much!
Posted 07 April 2009 - 08:58 PM
I may be completely off, or just slightly off here. Wait for someone else to confirm or deny what I have said before you trust it .
I also just realized that that really didn't make any sense, so hopefully someone can come through and help me out also. I'll look into it again because I know I read this not too long ago and if I find it I'll reply back.
Edited by Steve McBride, 07 April 2009 - 09:00 PM.
Posted 08 April 2009 - 05:56 PM
Posted 12 April 2009 - 06:54 AM
Posted 12 April 2009 - 10:24 AM
In theory, you could keep it at 1/50th to a point (50 fps perhaps) wherein you can't fit anymore frames for that rate (does that make sense).
For ~34 fps.. you might be Ok, but personally w/o testing I'd not bank on it. Thankfully all you need is a floro bulb to give it a try (though of course, the ballasts in your location will behave differently than the ballast you test, in theory).