Posted 07 July 2009 - 12:15 AM
Posted 07 July 2009 - 12:51 AM
I don't know what type of budget you have, I am assuming low. So I would keep the shooting fairly tight. You won't have the money to show to much background, because your foam core isn't going to have the spread of real fireworks. Keep it on a long lenses.
One last thing, this is more personal taste, but make sure you give your director some options in terms of how much ambient light there is (not from the fireworks SEE brokeback mountain Prieto kicks ass). I personally would like to see the faces all the way through the show, because from a story perspective the whole emotional expression of your actors will be the best bet to sell the deal you don't want to loose that feeling when you loose your light.
and if you have any question or need any help let me know.
Posted 09 July 2009 - 09:56 AM
thank you so much for the fireworks suggestion! I love the large soft source idea. I think the reason my fireworks looked fake to the eye was because I had these pinpoint, hard sources hitting the character and it just didn't look "real" nor very pretty. I also like the chrismas lights idea. I have some rope light that I'm thinking of balling up and putting on a dimmer, might even be able to get the ball's reflection in the eye for a closeup.
Speed-wise, the flicker box did make the fireworks go off too often (even at the slowest speed setting). Looked like the fireworks were on crack. So I do agree having them on simple dimmers would slow it down and make it look more "natural".
We have an 8x8 frame with rags at school, so I was thinking of using that skinned with an ultrabounce for a nice large spread like you suggested. The original camera tests get here tomorrow, and we're shooting the scene itself in a few days. I'll let you know how everything turns out.
Yes I was thinking of having a soft cool moonlight-y base (some bounced 1200 HMI's) for ambient light, so the faces don't fall off completely between bursts.
Posted 09 July 2009 - 03:54 PM