Dry for Wet
Posted 01 March 2011 - 06:45 AM
First post on the forums, so very sorry if this has found itself in the wrong thread etc.
I am currently in the pre production stage of an underwater project due to shoot in Sept this year. Some of it will be shot actually underwater, some of it won't.
I have been looking into the dry-for-wet technique, and there doesn't seem to be a massive amount of info available. I actually came across a thread back in 2009, in this exact same forum which gave me some great ideas about bouncing light off broken pieces of mirrors placed in water, but I was wondering if any one has any other suggestions about how this technique is really "sold".
You can find out more about the project at http://www.theunderwaterrealm.com/ and any ideas/suggestions you have will be gratefully received!
Many Thanks in advance.
Eve, Realm Pictures.
Posted 01 March 2011 - 06:56 AM
It was done I believe for the models in The Hunt for Red October and I think, but I'm not sure, for Deepstar Six.
Of course it's worth looking at those, but it's probably just as worth looking at things that really were shot underwater, like The Abyss, and doing what you can to duplicate that. After all, you don't want to make it look like a dry-for-wet scene, you want to make it look like a wet-for-wet scene.
Posted 01 March 2011 - 07:49 AM
Smoke/ slow mo/ lighting is going to be the things that sell it I think.
Posted 10 June 2011 - 12:35 PM
Check out these two threads on models from The Abyss and Red October, they both have posts in it from people who worked on both films. http://www.therpf.co...yss-models-709/ http://www.therpf.co...371/index2.html
I would check out both CineFex articles as well.
Posted 10 June 2011 - 12:44 PM