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who makes this motion control rig


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#1 thomas-english

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Posted 27 August 2011 - 01:13 PM



Who makes it? Im pretty sure its not Panther.
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#2 michael best

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Posted 29 August 2011 - 12:27 PM

That looks like the arm made by a company called autofuss. Its a San Francisco based company that was started by some former ILM people.





Who makes it? Im pretty sure its not Panther.


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#3 Stephen Williams

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Posted 29 August 2011 - 12:29 PM

That looks like the arm made by a company called autofuss. Its a San Francisco based company that was started by some former ILM people.


Very interested if it can target track, if not it's just a door stop IMHO.
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#4 Martin Hong

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Posted 31 August 2011 - 11:27 PM

looks like a robot arm from the car industry plant...
Is it trying to replace us?
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#5 Stephen Williams

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Posted 01 September 2011 - 03:29 PM

looks like a robot arm from the car industry plant...
Is it trying to replace us?


That was tried 30 years ago, did not work then.
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#6 thomas-english

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Posted 05 September 2011 - 12:21 PM

I found it. Its called the CMOCOS made by a firm in Germany

http://www.facebook.com/pages/CMOCOS/117656408312#!/pages/CMOCOS/117656408312
http://www.cmocos.com/

It does seem to be a car industry unit rehashed for Motion Control. I am just not sure how its going to work with tabletop and closeup stuff where precision is key.

http://www.kuka-robo...tomatica_02.htm

Estimated price is circa 150,000 euros. Not far off the price of a secondhand Milo.

Edited by thomas-english, 05 September 2011 - 12:23 PM.

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#7 thomas-english

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Posted 05 September 2011 - 12:25 PM

http://www.dlr.de/rm...spx/tabid-3803/
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#8 Chris Millar

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Posted 05 September 2011 - 05:57 PM

interesting find...

I remember asking a local motion control crane developer (kuper controlled track, crane swing/tilt and pan/tilt head) if anyone had modified or built a 7 axes or similar production line robot moco whatsit as these folk have done and he suggested yeh sure, he bet people had tried but they were for the most part destined to fail due to the complexity of motion required for simple moves once the thing had 'twisted' itself off its base configuration (i.e. instantly).

You can program how you want it to optimise its degrees of freedom but optimising it for so and so will have the effect of making it relatively unstable and inefficient for other motions. There will always be some simple thing you want it to do - for instance, tilt down or pan - but to do that it might require 4 or 5 of the joint linkages to be active to do that, due to the inverse kinematics some might involve a quite violent move which will affect camera stability. Maybe in the front end/UI model in Maya they some kind of testing for this, some kind of hybrid forward kinematics paradigm - or maybe for the money they are asking.... it just works Posted Image
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#9 Chris Millar

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Posted 05 September 2011 - 08:25 PM

Here is an example of what I mean by being all twisted up:

http://www.cmocos.co...CMOCOS_gray.mov

Ok, so its rotating - but now ask it to do a nodal pan.

... impossible

but looking at that set up, its all kinda up the wall and sideways anyway.


Maybe they expect you to set up the camera with respect to the 'head' for each shot - requiring a cage type mounting assembly and so on.


More videos please Posted Image
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#10 Chris Millar

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Posted 05 September 2011 - 11:06 PM

Posted Image


scroll to 2:35


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