DPing an independent short come December 9th-11th. There is a small Interior Night scene on location, where I would like to simulate stormy weather outside. I would like to do something like water in front of a fixture, but how can I achieve this? We will likely be using something like an Arri 1K with Urban Vapor gel outside the window to simulate a street light. Won't be shooting towards the window, so the rain effect will just need to be a texture.
Also, would like to simulate thunder, in combination with the street lights. We'll have a couple of SPE-6 Flickermasters. How can this be achieved?
Yes, often rain isn't pouring down a window pane, it is beading up and dribbling down. You could create a rain bar above the glass, something like a rubber tube with holes poked in it, or you could do a light spray in the air above the window and a strong fan to blow the spray onto the glass. Or do what Phil suggests.
A 2K backed-up further instead of a 1K will give you sharper shadows, maybe with the fresnel lens removed (but it will be dimmer then). I've also used Lekos for a sharper effect.
Hey everyone! Thanks so much for the replies... very helpful suggestions. I'll likely switch over to a 2k as you suggested David, to make sure the rain is a bit more distinguished. Would something as simple as a hose, capped at the end, with holes spanning the length of the window work? Then just placing it above and against the window?
Also Phil, why are ellipsoidal lights called "profile" lights?